Juan resume_7_14_10

Skills

* Understanding of animation principles (anticipation, exaggeration
   Squash and stretch, appealing, staging, follow through, timing,
   Arcs, slow in slow out, pose to pose or straight ahead action)

* Creating appealing 3D computer character movement  and gestures through key framing.
   studying the characters thought and displaying it through objects or characetrs.
   sketching key poses and video taping key poses to establish appeal.

* Always studying the life of the characters in order to establish the behavior

* Worked on unreal engine at school, to create Character cycles 

* Four years of key framing animation using Maya 2008

* Modeling props consistently using quads in Maya 2008

* One semester of rigging bipeds and 3D modeling in Maya

* UV mapping in Headbus and Maya Software.

* Use After effects CS3 to composite Animation videos and editing videos

* Edit JPEG images and TGA images, creating textures and sketching in Photoshop CS3
  as well as working with overlay layers. toggling between Maya and Photoshop to create texturing

* Using Dreamweaver CS3 to edit and create web page

* My Maquette work published in book titled character Modeling with Maya and Z Brush:
   professional polygonal modeling techniques. I worked with and studied with
   TD Jason Patnode from Industrial Light and

* Two year of electrical drafting, using CAD software

* Seven years of AutoCAD experience with Boeing.

* Working and correlating with big teams at Boeing, to tackle high priority engineering drawingsjobs