Skills
* Understanding of animation principles (anticipation, exaggeration * Creating appealing 3D computer character movement and gestures through key framing. * Always studying the life of the characters in order to establish the behavior * Worked on unreal engine at school, to create Character cycles * Four years of key framing animation using Maya 2008 * Modeling props consistently using quads in Maya 2008 * One semester of rigging bipeds and 3D modeling in Maya * UV mapping in Headbus and Maya Software. * Use After effects CS3 to composite Animation videos and editing videos * Edit JPEG images and TGA images, creating textures and sketching in Photoshop CS3 * Using Dreamweaver CS3 to edit and create web page * My Maquette work published in book titled character Modeling with Maya and Z Brush: * Two year of electrical drafting, using CAD software * Seven years of AutoCAD experience with Boeing. * Working and correlating with big teams at Boeing, to tackle high priority engineering drawingsjobs |